Jimmy
was a 3D character collaboration between Chris Watkins and myself.
Chris created Jimmy. The original design and concept were his
idea using 3D Studio Max to model the character. The texture
itself ,created in Photopshop, is Chris's also and is why the
model looks as good as it does.
Jimmy
was then given life by me. By that I mean I rigged the character
and animated it using Maya. Jimmy had to be imported into Maya
from Studio Max by using a common file format.